Pita Boom
VR(HTC Vive) / Indie Development
Awards and Recognition
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Nominated for Most Innovative Game in Casual Connect Asia 2017.
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Selected as an Indie Prize Showcase in Casual Connect Asia 2017.
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Selected as a finalist for the MSI VR JAM 2016.
Project Overview
"Pita Boom" is a VR motion-controlled tower defense game where the player takes on the role of a mage, the guardian of the human homeland. Using a magic wand held in the right hand, players draw different magic runes to summon various powerful spells to repel the pink strange creatures attacking the human world - the "Pita".
At the beginning of the game, players find themselves in a medieval magical world. One day, during a magic practice session, an accidental hit on the "Pita" family's spiritual statue triggers an invasion of the human world by the "Pita" family.
When the player presses the button on the magic wand, a special magic array is summoned. Players need to draw specific runes on the array to create a variety of powerful spells. There are several types of magic that can be created, each with different characteristics. Players must match the type of "Pita" attack and use the appropriate magic to defeat the "Pita" army.
Repelling all the attacking "Pita" will result in a victory; conversely, if the "Pita" capture the guardian's energy tower, the challenge will be considered a failure.
For more game details, please see the trailer video above.
My Role
Pita Boom is a game that I completed together with three friends during our spare time. We all enjoy tower defense games and are very interested in the trending topic of VR, which inspired this idea. In this project, besides jointly discussing and developing gameplay, I was mainly responsible for character design, 3D modeling, animation production, and naming.
Showcase
This section showcases various types of Pita enemies and the game scenes.
Pita Giant
Pita Size Comparison
Rune Stones
Pita Giant
Fig. 1: Character & Animation Concept
Start page
Draw Runes
Final Boss
Start page
Fig. 2: In-Game Screenshots