Boba Bash
also titled《Teacup, Pig' up》
Mobile / DaOne Games
Project Overview
"Boba Bash" is a casual Boba-Tea-themed game featuring a cute and lively art style, charming characters known as "Bobari," and numerous Taiwanese-themed scenes. It includes a rich collection system where you can get knowledge about boba tea and uncover secrets of the Bobari Piggys. With simple one-hand controls, you prepare delicious boba tea to fulfill orders within a time limit, satisfying customers and collecting their "hygge"!
Our game has received positive feedback from players at multiple Taipei Game Shows. In 2021, it was selected for the "Independent Game Development Incentive Program" by the Industrial Development Administration, Ministry of Economic Affairs. Additionally, in 2023, it was honored with an indie game award from Google Play.
My Role
We are a small indie game team, which allows me to be deeply involved in every aspect of game development, not just the art part. From the initial concept to continuous trial and error, refining the gameplay until we find an innovative gameplay that satisfies our team.
As the Art Director, in the art department, I engage in intensive discussions and tests with programmers early on to determine the most suitable production process under the premise of meeting gameplay rules. Based on the atmosphere we want to convey to players and considering the capabilities of our team, we discuss and define the art style, establish production standards, create 2D and 3D content, and make adjustments and modifications according to gameplay or performance constraints. I also work closely with the planning team to discuss and test UI/UX, ensuring that I have a hand in almost every stage.
Details
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Establish art specifications, assign tasks, manage progress, and mentor newcomers
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Create 2D and 3D objects and particles, animations
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Design UI/UX
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Write character storyline scripts
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Design player tutorial and guidance content
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Create promotional materials and merchandise
Related Links
https://play.google.com/store/apps/editorial?id=mc_bo23_games_indies_fcp
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Official Page
https://www.daonegames.com/?page_id=1377
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Facebook Page
https://www.facebook.com/BOBABASHDAONE/
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Report Overview
https://gnn.gamer.com.tw/detail.php?sn=218569
"Boba Bash" Beginner Level Demo Video
"Boba Bash" opening animation
Showcase
Because I was involved in nearly every aspect of the Boba Bash project, you can refer to the YouTube video above for in-game UI and the performance of 3D characters and objects. Additional details will be provided below.
Fig. 1: Characters and Skins
Fig. 2: Characters Design (Sweet Potato & Taro)
Fig. 3: Collection System UI Assets
Vid. 1: Collection System Showcase
Vid. 2: Character and Costume System Showcase
Fig. 4: Achievement System
Popup UI Assets
Get Collection Item (Bobari)
Get Honey Tapioca (An Item for Gacha System)
Popup UI Assets
Fig. 5: Popup UI Assets and Final Visual
Fig. 6: Design of Announcement Window and Probability Table
Fig. 8: Early In-Game UI Concepts and Final In-Game UI
Fig. 7: Daily Sign-in Popup
Fig. 9: Tea Drink Icon Assets
Tea Machines
Tea Machines & blocks
Scene Building Blocks
Tea Machines
Fig. 10: 3D Units (Tea Machines and Scene Blocks)
Vid. 3: Game Store & Gacha System Display
Vid. 4: Season Pass System Display
Account Binding
Claim Rewards
Visit Friends
Account Binding
Fig. 11: Friend System UI
No Event
Event List
Material Exchange Store
No Event
Fig. 12: Event System UI
Fig. 13: App Store Promotional Images