
About Me
Hi, I’m an art designer with over 13 years of experience in the gaming industry.
In my past roles, I haven’t just focused on art design; I’ve worked on both 2D and 3D projects, handled various art specifications, and been involved in gameplay design and development from start to finish. I've worked across multiple platforms, including PC, consoles, mobile devices, and VR, gaining extensive cross-platform development experience.
Game development requires close collaboration with the team, discussing and refining ideas with specialists from different fields. I’m skilled at balancing creativity with technical aspects and have strong problem-solving and management abilities. These experiences have made me flexible and able to view problems from multiple angles, keeping calm under pressure and finding the best solutions.
In the past year, I’ve been invited to work as an administrative supervisor and product designer for a new crystal jewelry retail brand. Although retail was new to me, I used my organizational skills and problem-solving abilities to help the company start from scratch, run smoothly, and see steady growth. This experience has reinforced my belief that I can tackle challenges, multitask, and manage teams effectively in a new environment.
However, I’ve always wanted to return to the gaming or software development industry. The creative process and technical challenges in software development are where I find true fulfillment. I look forward to getting back into this field, working with talented colleagues, and continuing to create and innovate.
Education
Experience
Bachelor of Psychology | 2003 - 2008
Chung Yuan Christian University
King Stones | 2023 - Recent
Administration Manager/Product Design Director/Project Manager
Achievement
Google Play Best of 2023
Taiwan Best Indies Honorable Mention
---《BOBA BASH》| DaOne Games
https://play.google.com/store/apps/editorial?id=mc_bo23_games_indies_fcp
Nominated for Most Innovative Game
in Casual Connect Asia 2017.
---《PITA BOOM》| Indie Development
Language
Mandarin -Native
Taiwanese -Native
English -Intermediate
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Led and managed internal teams (up to 5 people) to ensure smooth operations and maintain product quality.
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Researched, selected, and implemented the ERP system, established shipping processes, and conducted employee training.
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Collaborated with external web development teams to oversee the implementation of the website framework, subsequently handled all website management, content updates, and copywriting, and identified and reported issues in the Shopline backend, successfully facilitating significant system improvements.
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Managed the company website, including WordPress-based and Shopline-based platforms, coordinated with external companies (e.g., marketing firms) to discuss marketing themes, and oversaw the company's graphic materials and photos.
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Designed 99% of the company's in-house crystal bracelets, totaling over 100 styles, becoming the main sales items, and guided employees in design creation, ensuring quality, and responsible for product naming.
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Coordinated the entire product development process, including sourcing vendors, selecting materials, managing prototyping, and addressing technical issues.
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Supervised the daily operations of two department store counters, resolved internal issues, and provided strategic and operational improvement recommendations, leading to previously unsellable items starting to gain sales.
For more details, visit the official website:
Skills
Software
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Photoshop
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Illustrator
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Canva
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3Ds Max
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Zbrush
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Unity
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Figma (Working on it)
DaOne Games | 2019 - 2022
Art Director
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Define project art specifications and creative directions.
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Collaborate with the team on game concepts, specifications, and rules, conducting game tests and providing improvement suggestions.
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Allocate tasks and oversee project progress, ensuring timely completion.
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Create 2D and 3D art assets, including game UI/UX design and optimization, and 3D character animations.
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Mentor and train new team members.
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Design and produce game-related merchandise (e.g., coasters, cup sleeves).
For more details, visit Boba Bash
Interests
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Metalsmith
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Jewelry Design
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Hand Craft (e.g., Accessory Making)
IGS (International Games System Co., Ltd.) | 2009 - 2019
Senior Artist
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Designed and produced 2D and 3D art assets for various projects, including on arcade machines, PS4, and mobile platforms.
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Led the art team, monitoring project progress and quality control, successfully reducing production timelines by over 50%.
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Trained new team members.
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Communicated with outsourcing partners, overseeing progress and ensuring quality control.
For more details, visit Speed Driver、Kights of Valour
Seed Studio | 2008 - 2009
3D Artist
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Created 3D art assets for outsourcing projects, including low-poly and next-gen models.